((ooc : Hail everyone ! i've been considering joinning you for a few good days now, so... time to step in and introduce myself
))
The old man had found Naran in the Green Man Tavern as he had guessed. th southerner once again staring at some half naked girls dancing on his table, and this time, Wilhengard almost managed to get close to him before he turned and smiled politely. How could this man always know when he was around ? damn it was becoming frustrating. Asking for drinks, Wilhengard sat himsef near the man in a blue robe on the bench, and made a few comments on the dancers, drunkard style. Under the table, a letter was passed from the old big hands to the clean thin ones, folded instantly in a secret pocket of the blue robe.
The Cimmerian didn't have to wait for too long until his drukardish comments were enough of an excuse for Naran to ask him to leave his table, and with a grunt the old "barbarian" went away, s grin on his lips, just for himself, as he exited the tavern.
PLAYER INFORMATIONWhy do you wish to join us? i have been looking at the player guilds both IG and on the forums, and only a handful caught my interest. But those ones really motivates me. The choice of the Ordo was finally made both because i had very interesting interaction IC with some of you (hope they'll remember me :p ) and because i finished to draw my character background and base goals in life as i played, and they match really well with the Ordo's goals. So it seemed really appropriate for me to join you. Also, the few OOC chats i had with you were great fun. So here i am !
Do you have previous experience with roleplaying?began roleplaying in UO back in the days, and the game really was immersive to say the least. Then i went on, DAoC wasn't the best place to find a lot of RP but i tried to do some there. tried a great private UO shard in which i had a lor of fun... did a bit of RP on AC2 also, and more recently in WoW, that's when i started playing on english servers (i'm french), on Argent dawn at the game release. moved on to non-RP servers to play with friend after a while, then tried LOTRO but the RP there wasn't quite my type. RP on WAR was a great disapointment.
Ultimately, i came to AoC, thinking i would play mostly solo, as in a solo RPG, doing some RP with the NPCs and with luck one or two occasional RPer met. How great was my mistake ! until now, 95% of the folks i stubbled across, either in town or in adventure zones were all RP with me as i spoked IC to them !
To sum it up : i have been more or less trying to RP on MMOs for 10 years, and i also occasionally do some P&P RPG with friends.
Which aspects of the game do you enjoy the most?Blood & Mead aye !
Seriously, i really find the game immersive, both through the world's Lore, i'm not too much into elves and orcs... Conan background being very very closed to a mythical antiquity era is much more appealing to me. I have quite a good knowledge of this particular period in history, both about mediteranean and northern cultures (much less about egypt), so for me it's a great setting to be able to go deep into roleplaying using my RL knowledge and adapting it in the way Howard did to create his world.
I also enjoy the combat system of the game, the animations, fatalities, brutal fights... i even had my hand hurting after a long group session being the only healer the other day :p to much of combo and spell rushing with too many keyboard commands to spam
How do you believe you can help Ordo Templari as a guild?As a player, i hope to be able to help the guild mainly in three ways.
first, by trying to be someone with interesting RP, with whom the other members can interact to discover his background and make him discover theirs, also, someone rying to get involved in the guild's life.
secondly, well, i'm a healing class after all, that always helps when doing some group oriented content :p (this line was mostly a joke)
third, i have seen you have quite a few 3D / 2D artists, and good ones with that ! so, i hope i will be able to give another view of the guild character memebers with my own skills.
Here is a small sample, a character of mine in City of Vilain, who could well have lived in Conan's world
Tell us something about you?Well, i am French, as i said before, so i guess i'll be making quite a good chunk of mistakes when typing / writting. so, my apologies. i'm 25, and have an immoderate passion for antic / medieval pre-scandinavian history. i work as art producer for a major advertisment agency in paris, on LancĂ´me's ads... so i might have evenings with unexpected work to do and have to miss a guild event from time to time... though it shouldn't happen too often. Lastly, as i showed before, i like to draw a bit in my free time. Oh and for any purpose and to have everthing cleared from the start, i have the joy of being with a wonderful girl since some time, so i might have some weekend without even touching my computer if i get the chance to see her :p .
CHARACTER INFORMATIONName: Wilhengard Ragnarson, aka "Poor old Wil"
Gender: male aye !
Age:42 (yes i am conscious this is an old age for someone at this era, further more for a northerner)
Class:Seidrman (Bear Shaman)
Place of Birth:Ymir's Pass
Profession (tanner, adventurer, stable boy, tracker, etc): In his youth, Wilhengard was a plunderer, raiding the coasts of southern parts of the known world, stealing, killing, raping and burning everything in his path. fifteen years ago though, things changed and he became a seidrman (northern sorcerer) and began to live in a remote house in the woods, acting as a priest for the local folks and an adviser on trivial matters and feud settlement.
Physical Description:Wilhengard is a hulking brute of a man, muscular and a bit fat, tall and grizzled fellow. he has the body of a born warrior, but his face is the one of an old man who has seen too much, the kind of look that seems always a bit lost elsewhere in memories. His chest and shoulders are very hairy, and bears a gigantic mark of bear claws right over the heart spot. His hair is long and his beard is bushy and curly. The color is an old dark blond. Strangly enough, Wilhengard hasn't a single scratch or old wound mark apart from the bear claws.
Mental Description:Wilhengard could almost be described as skyzophrenic. The calm and subtile part of him, displayed to everyone for fifteen years, is the one of an old wise man, a charming womanizer and a careing man, with a sharp mind and keen eyes. he is also protective and quite instructed, with a very deep knowledge of his people elder faiths and old ways.
But within him also sleeps the most brutal and harsh creature. Wilhengard is a true Berserker of the Old Times. His battle madness surpass what most men would call rage, as it has an almost divine transe aspect to it. In any case, Wilhengard ca litterally drown into his own blood lust and beleifs, if given a strong enough motive and emotion.
Background:Wilhengard was born in a small village of Ymir's Pass, some forty-two years ago. fostered to his uncle house in Connacht Valley at the age of two, he spent there a few years of good life, treated almost like a son by his uncle. Though, he didn't really get the feeling to belong here, so it wasn't long since he seized the opportunity to move away and try to find his own place. At seven he tagged along some of his familiy members going to settle a new village north of Ymir's Pass, where some travelers had said the weather was good and the game numerous. That's the time he met Ulf and Obba, his first two mentors in the Old Ways, teaching him deeply of the ancient lore of the northern people. Both were quite old men themselves, but had a very strong faith n the elder gods and Wilhengard was eager to learn.
At fourteen, the young cimmerian was becoming quite a man to behold, tall, broad shouldered, but even more lonely than before, as his two masters had died during the winter. The small town was slowly dying as the game wasn't all tht great to begin with and the climate even harsher than expected.
Wilhengard took his opportunity to leave when a band of outlaws was rumored to dwell nearby. Joinning them, the young cimmerian began to see a much more brutal part of life, both receiving and inflicting it. The group eventully got into some serious trouble after burning down the house of the brother f a local chieftain, and were forced to exil. Wilhengard was left behind, and he found a place as skald in the chieftain's ahll, after coming there under a disguise and proved to be a good skald, thanks to his knowledge of the Old lore and tales.
In the cheiftain's House, Wilhengard met his first girls, and found himself a talent for kindness with women. But more importantly, he found a new teacher of the Old Ways. an old Seidrman who soon instructed him of all the connections between the gods of the tales, and the rites to perform to pray to them and gain their favor. The pupil stayed ther three years, learning, then rumors of war with the Vanirs came. The chieftain was to send some men to help fight the war in the north, and WIlhengard went sent along being now a full grown up young man, towering most his fellows from half a head, and having thick arms and neck.
After the war, Wilhengard found he could not return to the Cheiftain's Hall, as the man fianlly had betrayed them and allied to the Vanirs.. a bad move, but the war had been on the edge of being lost for some months and the man had cast his luck with the wrong lot. Now veteran of a few shieldwalls, Wil followed other much older men to enter the Jomsviking Fellag. a small army of raiders and plundererrs, followers of the Old Ways, who had grown too strong to be chased after by siple villages or single chieftains.
Raiding and Plundering, battleing and killing, that was his life for years, never forgetting to pray to the Old Gods.
Until the battle of Thunder River. Fifteen years ago. the day before, Wilhengard had made a dream about a great serpent rising from the water, and eating the Jomsviking captain in one bite... then visons of crows eating the eyes of them all... and the vision of a bear, fleeing the place of carnage, with terror in its gaze... in his own eyes !
Not sure of how to understand the message from te gods, Wilhengard said nothing, but kept himself ready.
That fatal day, the raider's captain turned against his men, leading them into an ambush organized by a score of small chieftains... led by a very strong Cimmerian man, a man who had dreams and ambitions of a northern country united under his rule, and had promised the captain a place in his new order if he helped him destroying the fellag plaguing the lands.
Wilhengard barely escaped with his life, running in the woods until he could run no more. There he found himself facing a very old, huge grey bear, who wounded him in the chest, cutting so deeply the cimmerian thought he would die in the minute. But it was the beast who died a few mintues later, and Wil lost himself into oblivion.
He never knew hom many days had pased when he awaked in the wods, but not at the same place. Had he wandered and forgotten ? What happened... he would never know. But he was sure the gods had warned him then saved him... and his bear claw mark on his chest almost seemed alive of its own.
After that fatefull day, WIlhengard came back to Connacht valley, and built himself a home in a remote prt of the woods. living a quiet life, trying to teach the Old Ways to the youngsters so the knowledge would not die, and to transmit his faith and beleifs in the Old Gods of the North.
And the story could have ended there... if it wasn't for some slavers who captured him a week ago, and sold him to a stygian cursed poisoner. Wilhengard survived that grim day, but he cannot go back to his quiet old life. Feuds needs bloods to be settled, and the Gods themselves seems eager to watch him rise again and strike havoc to his enemies once again.
Two goals lead his path, to carry one the legacy of the Old Ways and transmit it to others, to make sure it is not forgotten, and his prsonnal blood feuds, that drives him to regain his former strengh...